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Category: Programming/Other-Programming-Files
Resource Editor
Download: http://download.softpedia.com/dl/c31d9aa6d1d0dbb50815ba285f8f5dcc/4ba86e93/100154302/software/programming/resource_editor_demo.zip
Operation System: Windows All License: Size: 227 KB Date: 2010-03-23 08:12:40
The Resource Editor application was developed to be a small utility to easily refresh embedded graphic resources in a .NET assembly. I am sure Microsoft thought they were being progressive when they replaced the good ol' .rc file with the XML-based .resX file at the release of Visual Studio.NET. Unlike its predecessor, when you add a resource such as a bitmap to a .NET project through the properties of a Windows form, the actual bitmap binary data is embedded in the associated .resX file. This does not allow update or modification of the bitmap without removing and then adding the bitmap again to the form. Also, you can no longer easily add resources to the assembly not associated with an object managed by the designers. Microsoft includes a sample application which provides a rudimentary resource editor function with Visual Studio.NET, but it also only supports embedding the binary data and does not facilitate easy update of the resources. The Resource Editor.NET utility is built off this sample application. It generates a .resources or .resX file which can be embedded in any .NET assembly project, and it also saves a .resourcesConfig file which saves the file locations for the resources you added. It currently supports bitmap, icon and string resources. It has saved countless hours during usability testing and language adaptation efforts. The Resource Editor .NET allows you to add bitmaps, icons and resource strings to use in your assemblies by making use of the classes in the System.Resources namespace. When you add a named resource, the full path information for the object is retained and saved to a .resourcesConfig XML file with the same name as the .resources or .resX file you specify when saving your work in the editor. You can then add both files to your project in the Project Explorer.
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